Paranoia Character Sheet Page 10

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Name:
Carry Forward
Chosen Moves
m I’m Not Like You
You remember something useful (a
Choose two:
skill, an object, or knowledge) from
your previous life to help you. Carry +1
m In Distress
Stats
forward when accomplishing your aims
Mark experience every time someone
with this thing.
Add 1 to one of these:
defends you.
However, it’s difficult for you to
remember how badly things have gone
Hot: 1, Cold: -1, Volatile: -1, Dark: 1
m Fall At Your Feet
Conditions
wrong; take 1 harm.
You’re overwhelmed and helpless. If
anyone physically threatens you, you can
m Who, Me?
m
beg them not to. Roll with Hot.
Get out of trouble - physical or otherwise
On 10+, they leave you alone and gain the
Hot
- by playing on your beauty (whether
condition guilty.
you’re aware of it or not). Roll with Hot.
On 7 - 9, they hit you, but you gain a
(Turn Someone On,
On a 10, your target lets you go with a
string on them.
Manipulate an NPC)
warning.
Notes
On a 7 - 9, your target continues what
m Wait WTF
they were doing, but you avoid direct
m
When you are confused by the
harm or other consequences.
expectations of this new world, roll
Cold
with Dark. On a 10+, choose three of the
m Cinnamon Roll
(Shut Someone Down, Hold Steady)
following questions to ask the GM. On a
Adults and authority figures think
7 - 9, choose one question.
you are too good for this world, too
“What is expected of me?”
pure. Gain +1 experience when you
m
“Who/what is most likely to help me?”
Harm
Manipulate them.
“Can I trust this person?”
Volatile
“Is this normal?”
“How can I remain safe?”
(Lash Out Physically, Run Away)
“What are the real consequences?”
Experience Points:
m
m m m m m
advance
Dark
(Gaze Into The Abyss)
Your Backstory
Strings
Other Moves
Someone knew you from before. Give
them one string on you.
People want to protect you. Gain one
string on everybody.

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